The Cave of Vanity is a video game where the player is gets lost in an ancient cave, which has an infinite number of levels. The routine in the cave is the same day in and day out and the creatures there tell the ancient narrative of how the cave came to be. The game is meant to be a walkthrough an immersive world. 
Process
Assets were drawn in Illustrator
Main Character was molded and animated in Maya
Game was created in Unity 
Assets
Screenshots
I wanted to player to figure out the story of the cave through conversations with the charaters
Like the creatures around the floor, the player could pick up random objects from the piles of wood
Beginning of the "Slug Level" where the player enters through the tube
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